Navigation

One of the biggest challenges facing us in this project has been how the user might navigate around the virtual space.  Today, with a bit of input from Laura Kriefman and Matthew Bickerton (thanks guys..), we cracked it!  Here’s Nick demonstrating it.  Basically, we’ve turned the whole space into a virtual joystick.  There’s a central spot – if your spine is in line with that there’s no movement, while moving any part of the spine (ie leaning or stepping) away from this point will move in that direction – the further away from the point, the faster you will move; and (this is the clever part) twisting the shoulders will rotate your otientation.  It’s perhaps a little sensitive at this stage (we can adjust that), but I think it really works!

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